Ogres vs. High Elves

Introduction

So, this will be my first single-battle report in this blog. I would play against Paricidas, one of the members of my local Warhammer Club, the „WoW/Keepers“ (a combination of two former clubs in Vienna, the „World of Warhammer“ and the „Keepers of Dice“. And yes, we are older than World of Warcraft. ;-)). He is a regular player, but has always stayed a “casual gamer” rather than playing tournaments. You can read about our last battle featuring Dwarves against Skaven here (http://www.tabletopwelt.de/forum/showthread.php?t=144722, if you understand German of course).

I knew that we are at a pretty similar gaming level, so the battle promised to become intense and interesting.

The Ogres

Tyrant, General, LA, Giantbreaker, Sword of Striking, Rock Eye – 255 Pts.
Slaughtermaster, lvl4, Fencer’s Blades, Scroll, Lore of The Great Maw – 345 Pts.
Bruiser, GW, LA, BSB, Banner of Eternal Flame – 151 Pts.
9 Ironguts, M – 397 Pts.
9 Ironguts, M – 397 Pts.
6 Maneaters, 6 x Brace of Ogre Pistols, Poisoned Attacks, Sniper, M – 382 Pts.
6 Maneaters, 3 x 2xHw, 3 x GW, Immune to Psychology, Stubborn, M – 349 Pts.
1 Sabretusks – 21 Pts.
1 Sabretusks – 21 Pts.
Ironblaster – 170 Pts.

The Ogres should be able to cope with most opponents. In our club, the maximum unit size is 40 models/400 points. So the Ironguts and Maneaters were at their maximum size (and I would expect nothing less than my opponent also would play his units at maximum size). The sniping Maneaters were an experiment, as I have never played them before. Perhaps, they would be able to shoot a little Level 2 Mage from his horse. The heroes would be focussed in a single unit, as they could absorb much damage (especially the self-healing Butcher) and grant the so-called “bus” a maximum of security. The Sabretusks would hunt for Eagles or small Skaven Teams, while the Ironblaster was a must-use unit for it could threat everything with multiple wounds.

The Elves

I knew that my opponent would either play Skaven or High Elves, so I didn’t try to build my list against a special kind of army. Against Skaven, I would have to cope with the Hellpit-Breed, while the Elves would tear me apart with their “Always Strike First” rule.

Finally, he brought his High Elves. So it would be a dance around his block of White Lions. His army consisted of

Prince, General, Elven Steed, Giant Blade – 228 Pts.
Archmage, lvl4, Scroll, Lore of Shadows – 280 Pts.
Noble, Elven Steed, BSB, Banner of Sorcery – 172 Pts.
Mage, lvl2, Lore of Fire – 135 Pts.
15 Archers – 165 Pts.
40 Spearmen, M, S, C – 385 Pts.
24 White Lions of Chrace, M, S, C – 390 Pts.
8 Dragon Princes of Caledor, M, S, C – 290 Pts.
Great Eagle – 50 Pts.
Great Eagle – 50 Pts.
Great Eagle – 50 Pts.

The Prince and the Battle Standard Bearer wore +1 armours, but unfortunately, I can’t remember the other magic stuff. Looking at his army, I had most respect before the White Lions and the Level 4 Archmage. Well, at least I had a Level 4 for myself and his Dispel Scroll.

The big block of Spearmen was quite surprising. Sure, with the right spell from the shadow lore, they could become one of the toughest units imaginable. But with our casting cap (meaning a maximum of four power dice per spell), I don’t think that my opponent would rely on this tactic.

The Battle

While I tried a balanced deployment of my units, Paricidas wanted to hit me with a “hard right”, so he positioned his two important melee units at his right flank, with the shadow mage in the Lions and the Prince and the Noble in the Dragon Princes. The Fire Mage stood behind the battle line in the archers.

The battle was opened by the Elven archers who shot my poor left Sabretusk. Predictable. My Ogres turned left to face the elfish units in melee. The Ironblaster tried to shoot in the flank of the Riders, but shot too short. All ogrish Heroes were gathered in the big Irongut unit on the right flank (I have to admit that I didn’t really have a plan where to put them besides keeping them together).

My left Irongut unit managed to attack the Riders (they had to throw a 7+ to do so) and hit them with D3 wounds per hitting Ogre! Sadly, only one of the noble-born Elves died because of this. In the end, the Ogres turned their cheeks and had to run. Happily, they were better runners than fighters and managed to escape (well, there were only two left out of nine). Meanwhile, in an attempt to blast a fat chicken (eagle) to hell, the Ironblaster blew himself off and only left a decent crater. So much for this.

But not everything was lost. The Sniper Ogres decided that they would win far more glory in melee and attacked the Dragon Princes in the flank. Sadly, they lost too, but stood in melee because of the Stubbornness the Slaughtermaster had casted on them before. Eat this, Elven Prince!

The rest of the battle was short and bloody – my general unit was too afraid (and outflanked by eagles) to cope with the forty thieves, ehm, Spearmen and was of no use in any form. The Maneaters dealed with the Dragon Princes with their Lords and managed to kill them at last. But in the meantime, the White Lions were busy themselves ad attacked the two surviving Ironguts and smashed right through them in an attempt to catch the more pricely Maneaters.

Finally, I got his General, the Battle Standard Bearer and their unit of Dragon Princes, while he could get my whole army. I would like to say “bad luck”, but I’m realistic enough to see that there were too many playing mistakes to speak of luck. Anyhow, I have to congratulate my opponent. He played well and never failed to use his units to their best efforts. And he didn’t complain and cursed when his general unit was eaten, a skill most underestimated in our days.

Afterthoughts

Well, this didn’t go too well. I made some big mistakes (especially in the movement phase) which were avoidable. Hopefully, I can use the Sabretusks better next time. In most battles, they have been cheap points for the opponent and causing panic tests in my line whenever they were shot. So I definitely will have to think about their use.

The Sniper Maneaters didn’t perform as I have expected, but their maximised numbers of attacks have been quite useful in melee. Despite the outcome of the game, I enjoyed fielding this force and think that I will play the next battles with a very similar list. And perhaps I will be able to reduce my gaming mistakes.

Stay tuned.

Advertisements

2 Comments

Filed under Battle report, High Elves, Ogres

2 responses to “Ogres vs. High Elves

  1. Roman "Paricidas" Kraml

    Dear Hannes,

    thanks a lot for the report. I just want to add a few points from my point of view:

    1st: You did not mention that you only lost your generals deathstar because it was directly hit two times by a pit of shades and your general did not make his LoS!. Thats a bucket full of bad luck.
    2nd: Your cannon apllied much pressure to my dragon princes, due to my bad movement, I only had the choice between getting flank shot and flank charged, gladly, you really roll very bad for cannons :D.
    3rd: The 30 inches range of a longbow are often underestimated, especially when supported by magic. If I get first turn, I can shoot your sabretusk without moving first. Archers are perfect for killing skirmishers and small stuff, although they even have catapults, hellblasters and mortis engines on their “things I shot first turn”-list. I would try to give the sabretusks hard cover in the first turn, they should be fast enough to do their redirecting job even when left in the background during deployment.

    Thanks a lot for the game, looking forward to playing you again soon.

    • corilus

      First, thanks for commenting our gathering and sharing your points of view! 🙂

      Yes, I forgot to mention that my general unit with 9 Ironguts, a Tyrant, a level 4 Butcher and a Bruiser carrying the Army Standard was hit twice by your pit of Death. I think I forgot it for two reasons: firstly, I felt lucky that you didn’t make much damage with your first pit (if I remember correctly, only 2 Ironguts fell) and that it was mathematically foreseeable that the second pit would be much harsher. Sadly, the regiment played no big role in battle, partly because I used them too defensive, partly because I placed them far too right to make any serious threat to your units.

      The cannon saw no glorious day, you’re right. As she blasted herself to hell in round two, she wasn’t any threat at all. At least, you didn’t bring a dragon or something else with you, which could have only been stopped by the big cannon.

      I think that I was way too self-confident with the Toughness of 4 and two wounds of the Sabretusks. I underestimated the range of your bows, but feared to block the way of the cats with my own regiments. Additionally, they are a bit of tricky to play: sure, their speed and toughness makes them very excellent blockers and diverters, and at certain points, they can even charge something valuable in the opponent’s army, but when they are shot down by arrow or magic, they are very likely to cause panic, and Ogres are very likely to run away if they aren’t in the range of the Tyrant or the Battle Standard Bearer. But as I mentioned, I will have to use them more prudently to gain success.

      Thanks a lot for the game, I’m looking forward to our next gathering.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s