Monthly Archives: May 2016

No country for old Kids

You’re sure you know the way?“, the suspicious Heavy grumbled. For hours, the stinking Scummer had traced and led them to a place where he expected some lousy Scavvies. Their peeled skins would make a great price back in Dead End Pass, he was sure. Yet he was absolutely not sure about their scouts motives, who was always playing with his big stupid Plasma pistol… An item he increasingley envied him for. Not many weapons of such exaggerating destructive potential made it thus far in the underbelly of Hive Primus, he suggested.

Socrates, shut it!” another guy behind them hissed. Wielding an absurdely large Bolter, their leader “Papa Steve” Anastasoff tried to keep the gang together while hiding his own exhaustion. They knew that there would be some Scavvies down under, so they had to keep their babbling to a minimum or else would get sacked themselves…

There! A bunch of lurking Scavvies searching for some letftovers from the tunnel rats. About two dozen metres away, they hadn’t seen the sneaky Delaque. Well, Papa Steve would surely take advantage of their limited senses. “Fries, Shake, Oblomov! Get into those maintenance tunnels and flame their arses from behind. We’ll take them heads on!” he bellowed in a whisper to two of the kids who prepared their Flaming pistols, really costly and prestigous things down here. Oblomov, the old and experienced lad, would help them with his shotgun after their fuel was flamed upon those mutants.

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The rest made quite a show. Forming a straight line, the Delaque readied their weapons (Xerxes insisted on carrying his heavy Flamer, altough he would be of little use. Be it so, Papa thought). They walked slowly towards the mutants, weapons ready to fire. The Scavvies saw them after some meters of walking, but were too shocked to move, Papa noticed with a satisfied nod. He began to count in a whisper, barely hearable except for the sharpened listening abilities of true Delaque.

2…

1…

Now!

Then hell brake loose.

The sound of the Boltgun and the heavy Stubber bursted into a shrieking crescendo, multiplicated and echoed from the walls of the gigantic caverns walls. The air was ripped apart when the Summer released a bowl of Plasma in the direction of the Scavvies. The steaming Plasma melted down some metal, but didn’t really harm any mutants. Worse, Socrates’ and Steves’ heavy weapons both had malfunctions which made their weapons useless. Crap! Even worse, Steve noticed first the stench and then the muzzle flash from the muties’ friends. They were surrounded!

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Fries, Shake and Pete crawled through some maintenance tunnels. It would be easy, Papa had promised, just release the flaming oil on those pestilencous Scavvies and slit the throats of the burning underworlders. Simple. Even for some kids. Well, there they were, just some meters from the backside of the mutants. Just a jump and…

Fries knew that something wasn’t right when he saw into the eyes of half a dozen Scavvies. This was not good. They should hear the rattling sound of Xerxes’ heavy stubber, but there was silence save for some melee sounds to their left. He saw Socrates, smashing his heavy Flamer into the head of one of those things. Crap, even he had no more ammunition. Well, at least they had their full Flaming pistols…

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Steve had to rethink his battle plan, fast! He had ordered Xerxes with his Flamer to the right to support Oblomov and the two kids, while he and three other lads jumped forward and tried to keep the Scavvies who moved forward at bay. If they managed to shoot some of them down, they still had a chance…

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Silence.

Darkness.

Fries opened his eyes, his mind damped in soft, pink clouds. He felt hunger. His bite marks itched, his belly was empty and hurted. He tried to uplift himself and stand up, yet was too weak. Beside the emptiness in his stomach, his limbs felt numb and deaf. Suddenly, the door to the room was opened from outside…

Papa Steve also was tired. And hungry. It felt days he last had a bite of a fried rat or a good cup of Wildsnake. But the news concerning his men were even worse. All the kids had been killed or greavily wounded, their mercenary scout was partially deafened, and to make things worse, they were broke on credits. They would need a hit, and this pretty soon…

Boss, you should see Fries“, Xerxes said. The old veteran had fueled his Flamer and had put him aside, now repairing the other gangers weapons. “He had quite a harsh fight, and will need time to recover“. Altough Xerxes was no medic, Steve trusted his words. He would need to speak to the kid and cheer him up a little bit. The leader knew that a well-placed little speech could do wonders encouraging his fellow men.

When he opened the door to the small room they had put the kid in, Steves senses in his nostrils were hit by the brutal and caustic stench pouring out of the small chamber. Obviously, something had rottten here for quite some time. He saw he kid, resting on his elbows and backside, facing him. His chest didn’t move, but the kid was clearly alive, fixating him with his eyes and holding contact. A test of his will? Steve wasn’t sure, but he didn’t feel very comfortably with the lad.

Feeling better, eh?” the older man said to the young Juve. “Don’t be worried, we gave old smellyskins some good wipping and will be rewarded greatly by the Guilders“, he lied to the Kid. Usually, promises of Wildsnake and easy company back home with the girls always worked wonders with the easy-to-be-mocked kids. But not this creepy kid. He still stared at him and didn’t breath…

Fries’ mind was melted in red clouds, floating through the remaining parts of his brain. What was left of the Juve’s personality still recognized the presence of his Gang Leader, but that didn’t matter any more. Nothing mattered, beside his endless hunger. With the swiftness of a wild snake, the zombified kid leaped forward and threw himself against the much more experienced and tougher gang leader. Both rolled over the floor, holding each other at the throat. With his bare fingers, the Zombie kid ripped deep wounds in the chest and face of the man he had called “Papa” some hours ago. Steve, totally overwhelmed from the attack, managed to hold the kid at it’s throat.

Collecting his last reserves of strength, he was able to reach for his Stub gun in its holster and pull it out. He knew that he would be in deep, deep trouble if the Zombie formerly being Fries would be able to bite him, so he accepted the pain of the brainless’ claws scratching and ripping his chest. He pointed the bad end of his gun at the kids head and pulled the trigger…

It was a good shot. Point blank. The grey mass of the seldom used and now squished brain was scattered over the floor. So much for that lad, Papa Steve thought. Perhaps the next kids would be of more use…

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Filed under Battle report, Campaign, Delaque, Necromunda, Scavvies

upcoming Necromunda Campaign in WoW/Keepers

This week, my local wargaming Club WoW/Keepers will start to maintain a small Necromunda campaign, an ancient game about gang warfare in the dystopian future of the 40k universe. Finally, an opportunity to field my hideous Delaque to glory or a horrible fate. Time will tell.

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The first encounter of my gang will be against some of the lowest and most savage inhabitants of the underhive, pestilencious Scavvies including some infesting Zombies. So, from the very beginning, they will have to stand against the worst the underhive can throw against them.

For me, the starter box of Necromunda was a very exciting purchase 18 years ago, back in 1998 (coincidentally, it was also one of the first things I bought from the GW universe). Despite it’s weak parts, aside the fact that it has a very big problem with it’s inner gaming balance (not to mention the gangs that were added with the Outlaws expansion, which I sadly could never get), it still delivers a fascinating insight in a very specific spot of the grimdarkness of the 40k universe. Inside the game, a seemingly endless space for creativity and gaming was unfolded before the reader. So it’s no surprise that I’m very delighted that my club will maintain a campaign in this cool setting.

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Filed under Campaign, Necromunda, WoW/Keepers

Saga C+: Priest and Bowmen

Some weeks ago, I finally managed to finish painting at least two units for the next gaming project, Saga: Crescent and Cross. I hope that I will will be able to play a game in summer.

The war band I want to field should be situated in one of the countries which took part in the fights of that era. That left me with the Holy Land and Spain to choose from. First, I thought on using the colours of the nobles of Foix, but then I changed my mind and will try to base their colours on the kingdom of Asturias. Hopefully, it will look the part.

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Not directly a unit by himself, but also a vital part of any christian war party, I definitely had to paint a monk. I thought that a Dominican paint scheme would be better suited to Asturias and the beginning Reconquista than a Franciscan monk. Besides, a black/white habit would also give more contrast than a brown robe.

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I love the stern but thoughtful look on his face. Sadly, I don’t know which company produced him because I bought the miniature at the last flea market in my club.

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The Archers are someof the remnants of my Bretonnian army. I really like both the dirty and shabby look of the newer and the more uniform outfits of the older Bretonnian models. With the lad above, I used the head of an old Chaos champion to add a little grotesque element to the Archers.

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The bowman with the hood adds an element of hastily press-ganged recruits to the more militia-looking men. Or he just sweats too much wearing a real helmet in Hiberian climate.

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After the massive unit of Archers, I will continue with the halberd men and a further ally for the warband.

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Filed under Bretonnians, Painting, Saga C+

Epic X-Wing: Raider vs. Gozanti

To celebrate both Star Wars Day and Tabletop Gamig Day, I and a fellow clubmember of WoW/Keepers in Vienna deciced to play an epic mirrormatch in X-Wing. As both players wanted to field their Imperial forces (well, due to my limitation to the glorious Empire, I didn’t have much of an option this way), we decided that this would be a training match for the brave Imperial navy. Under the watchful eye of Darth Vader, Admiral Chiraneau would have to proof his worth in commanding the Assault Carrier, also knwon as Gozanti.

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400 points of Imperial glory. 😀

My fleet contained several units I have also fielded in other battles – around the Gozanti, Cowalls Cowards (mentioned in the last post), a Bomber Squad containing Major Rhymer, Captain Jonus and a Punisher, an unreliable Bounty Hunter and a classic 8-Tie-Swarm supported the main ship. Agent Kallus in his Lambda shuttle would overwatch the outcome of this training battle.

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On the other side of the battlefield, a ferocious Raider corvette was flanked by two Decimators, Lord Vader himself (in his private Tie-Advanced) and some smaller vessels (2 Tie-Fighters, a second Tie-Advanced and a Tie-Phantom). Also, Mara Jade was seated in her Shuttle for supervising purposes.

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The first two rounds were not really worth mentioning – both parties flew more or less directly towards each other. In round three, things started to get interesting. The combined power of the Tie Swarm and the Bounty Hunter managed to get me rid of one of the Decimators (unfortunately, I suffered three damage to my Tie-Fighters while passing a small asteroid. Stupid, but I absolutely wanted to keep the Tie formation as intact as possible as long as possible). Also, I was able to avoid my Shuttle getting crushed by the Raider, thanks to the Engine Upgrade I spent her.

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I bumped my Shuttle into Mara Jades Shuttle, which jumped in return with a 3-turn left over my Shuttle. Very moveable 😉

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Thanks to this manoeuvre, I was able to smash the enemies Shuttle with a 2-turn to the right side with my ramming Gozanti. Very satisfying. The Bounty Hunter bumped into one of the Decimators, so the Tie Swarm was able to finish him off. Sadly, I didn’t use the Bomber Squad and the Tie/EO’s of Cowalls Cowards apting to their full potential, so I subsequently missed some very nice possibilities for shooting Torpedos or missiles.

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To my personal disappointment, I didn’t see that the Lambda’s  manoeuvre that kept the Shuttle out of the Raiders ramming range also was a limitation for the Bounty hunter in the next turn – due to a very stupid manoeuvre with the ship, the Bounty Hunter saw the tip of his backside reaching over the table edge – perhaps the mercenary piloting the ship decided that killing one Decimator was enough to justify his day’s payment and that it was a proper time to leave the battle :-/

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Anyway, both battleships finally pased each other, but didn’t do much harm to each other – instead, it was far more fruitful to engage the smaller vessels. The Raider smashed one of the Ties while advancing, while the Tie/EOs were wasted in their positions – due to some stupid moving decisions of mine, they mostly had no good shooting positions.

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Vader proofed to be the most cunning pilot of the battle, as he flew easily in between the Raider and Gozanti. As a little gratification, one of the Tie/EOs shot him down after his glamorous tunnel stunt. 🙂 Sadly, this happened just after the Gozanti burst into flames after a combined gunfire of Raider, Vader, another Tie-Advanced and a Tie-Phantom. The combined attack was so fast, I wasn’t even able to do any repairing attempts with my Repair Droids.

The final count was a not-so close 129:189, a nice victory for the other side. While it looked pretty good at the beginning, some serious and foolish manoeuvre mistakes mounted up and led to this defeat. Both I and my opponent were rather new to the Epic Format, we also forgot some options we could have used (a rather stupid mistake was not to buy Major Rhymer the Push-the-Limit Upgrade – with it, he maybe could have attacked the Raider’s flank with a Advanced Proton Torpedo). Well, next time we’ll know more.

A special thanks and congratulations to my fair and patient opponent. The force truly was with him that day.

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Filed under Battle report, Epic X-Wing, X-Wing