30. September 2012 · 22:39
Last week, the wargamers of eastern Austria gathered in a charity tournament to collect as much money as possible for supporting an institution which makes researches in cancer, especially for children (the St. Anna Children’s Hospital à http://www.stanna.at/).
The event contained more than Warhammer, Warmaster, Warmachine and 40k was also played. We were able to play in the rooms of the tin miniature museum (http://www.zinnfigurenwelt-katzelsdorf.at/), a place where some players of the area play regularly.
Due to the character (and the purpose) of the event, it was clear that it should be a less competitive sort of tournament, where the goal would not be to overrule and smash the enemy. Thanks to the organisators and the players, the tournament was very funny and enjoyable. For gathering more players than in usual tournaments, two players would face each other in every battle. So, for the first time, “team austrohammer” would enter the battlefields of Lower Austria.
Preparations
Due to the fact that I wasn’t able to field my dream list of ten Mournfangs, I decided to field my old, beloved Dwarves. Thanks to the very unrestrictive Army Choice, I was able to bring a very tough artillery with me, which would have been banned in most other tournaments.
The Army Lists
Runesmith, General, Shield
+ 1 x Rune of Stone, 2 x Rune of Spellbreaking
– – – > 127 Points
25 Quarrellers, Great Weapons, Musician, Standardbearer
– – – > 340 Points
30 Dwarf Warriors, Great Weapons, Musician, Standardbearer
– – – > 315 Points
Cannon
+ 1 x Rune of Reloading, 1 x Rune of Burning
– – – > 105 Points
Grudge Thrower
+ 1 x Rune of Accuracy, 2 x Rune of Penetrating
– – – > 155 Points
20 Hammerers, Musician, Standardbearer
– – – > 258 Points
As you can see, the purpose of my half of our army was to shoot everything coming to near. The cannon and the Thrower would be essential to deal with anything our melee units would be too weak to do so. The Quarrellers were simply there to field a second core unit, and I would have preferred a bigger unit of Hammerers. But sadly, due to the Army Restrictions, they were as big as possible.
My partner, a High Elf player, would provide us with the very important melee power (with his White Lions) and a good support in the form of an Eagle and light cavalry.
1 Noble 143.0
Armour of Caledor; Guardian Phoenix; Great Weapon
1 Mage 155.0
Magic Level 2; High Magic; Staff of Solidity
20 Archers 225.0
Musician
19 Spear Elves 196.0
FCG
19 White Lions 335.0
FCG; Standard of Discipline; Ironcurse Icon
5 Ellyrian Reavers 95.0
Bow
1 Repeater Bolt Thrower 100.0
1 Great Eagle 50.0
Game One
The first game and we faced two players I have never played against before. We would have to fight an alliance between High Elves and Bretonnians (could anyone guess a fluff for THIS match-up???). Well, they fielded the obvious strength-five-catapult (if I hadn’t used the same Warmachine, just with the possibility to reroll the artillery dice, I would complain a lot about this piece of artillery…), some knights (flying and mounted) and the obvious White Lions. It promised to be a tough and interesting battle.
Both sides decided to place their armies on the same side of the battlefield. So there would be a tough melee in the middle of the table. I hoped to shoot the bretonnian Thrower with the first or second shot of my cannon. Our opponents started the game with placing the flying Pegasi knights before their battle line, perfect for a charge of my Hammerers. I wondered why they gave us the opportunity of charging their Pegasi knights, but nevertheless, we took the chance and charged with Hammerers and White Lions (on the knights). Meanwhile, both sides laid strength-five-templates at the opponent’s units and reduced them to mere rubble.
The Hammerers broke through the Pegasi knights (obviously), but the White Lions gut stuck in the knights and had to be supported by the Dwarf Warriors. Sadly, we were not able to break the unit. The last member of bretonnian chivalry stood with a double-one on his motivation test. So we didn’t get any points for the melee in the middle of the battlefield. The left flank proofed to be a much tougher place for our eagle and light cavalry than expected. We had hoped to get their artillery by outflanking them with our fast units. But the archers were able to protect their artillery against such attempts.
At the end, we parted with a result of 2:2, which was a little bitter for us, for we had expected a far better outcome due to the heavy losses our opponents had to endure. But anyhow, it was a nice game and well fought.
We even had the possibility to purchase ‘some’ 40k-stuff:
Game Two
Having plundered the grill station, we were ready to face our next opponents. I was surprised that we had to fight one of the highest rated teams at this event, an alliance between Wood Elves and Dwarves (again, I would really like to read a proper and fitting explanation for such a battle) fielded by Martin, a local legend and member of the team which has won the silver medal at the ETC (Dwarves) and Meni, a regular tournament winner (Wood Elves). I was very happy about the Burning Rune on my cannon, for we would need it very badly against the obvious treeman. Sadly, this battle saw a very interesting formula:
Grudge Thrower & Cannon < Cannon
Our artillery proofed to be incompetent (mishits and disability to wound) and was taken out of battle by counterfire. Meanwhile, our melee units were unable to deal with the treeman and the Dryads. We tried to save at least one corner of the battlefield (we played a scenario where every side had to conquer as many quarters of the table as possible), but it wasn’t enough and the outcome was a mere 0:4.
Some impressions from the tournament site:
Game Three
Well, after the second game, with only two points at the moment, the last one should be a little bit more successful. Our opponents fielded a coalition of Skaven and High Elves, containing a Plague Furnace, a Hellpit Abomination, White Lions and many Plague Monks. At least, locating the targets were pretty easy: for this was a scenario where you had to ‘break’ the other army, meaning that you had to conquer enemy standards and kill the enemy general, all we had to do was sitting at the back and shooting. My cannon got the order to shoot the Hellpit Abomination – she didn’t count for the outcome of the game in victory points (as normal victory points were not calculated), but could very serious damage to our troops.
Happily, I managed to shoot the Abomination in the first turn. Having cancelled this threat, both units of White Lions faced each other at the right flank, while the Skaven marched towards us a little bit slower. It came to a big melee with my Hammerers unit containing my General with the Plague Monks and their Plague Furnace. Obviously, the Ratmen had their banner which allowed them to reroll attacks and wounding hits in the first round of battle, so my poor Hammerers suffered severe damage right from the start of this important fight – at this moment, all armies including our High Elves were ‘broken’, so the outcome of the battle laid on the shoulders of my Hammerers – if their banner and the General would fall, I would be ‘broken’ too and we had a 2:2. Gladly, I rolled luckily enough to save at least the Runesmith and we won the battle 3:1. So, it wasn’t that bad at all.
We landed on the second-last place, only our unlucky opponents of the third round (who managed to kill their own magicians with a miscast) scored less. But hopefully, we will see many of the participants of this tournament on the next events.
Afterthoughts
All in all, it was quite an astonishing tournament. The site was very nice, the games were fun to play, the catering was good (grilled sausages and chicken) and we were able to play for a good cause. So altogether, I’m looking forward to compete again at the next occasion. Sadly, the Dwarves played a humble and poor part in the battles, but after all, it was for the fun and good cause, so be it 🙂 The High Elves, on the other hand, were an interesting partner. With the White Lions as a frightening melee unit and the Eagle as an excellent unit for frustrating enemy units, they filled the usual gaps of a Dwarf Army – movement and melee skill.
Hope you enjoyed this tournament report. If you have some money left, I would ask you to have a look at the homepage of the St. Anne Children’s hospital (http://www.stanna.at/) – it’s definitely worth it!